

There were also versions for Bonnie, Chica, and Freddy where two performers were able to get inside and work in conjunction with the animatronic elements so that we got a bigger range of motion for certain scenes.

So we had animatronic versions of each one of these characters. That felt like a really specific distinction and a really amazing Five Nights at Freddy’s characteristic that I wanted to bring to the forefront. We always wanted these characters to feel authentically animatronic, and we didn’t want them to feel like mascots. Not only was the design and making them look and feel right paramount, it was also important that they were going to function properly so that we didn’t have to say like, oh man, they can’t do X, Y, Z, so we are going to have to lean on CGI in the end.Īnd that required having multiple versions of each character, which was super effective in terms of getting everything that we needed and getting the range of movement that we needed. Our whole approach going into this, and it was also our approach in collaboration with our VFX artists, was to approach the effects practically as possible. Bonnie Biess/Getty Images Entertainment/Getty ImagesĬan you discuss your collaboration with Jim Henson Creature’s Shop? What was it like working with animatronics? Emma Tammi took on the intimidating job of adapting beloved game Five Nights at Freddy’s.
